When I’m trying to access the world camera streams from the PixelSensor API, it seems the max I can get from all three at once is around 20hz on average. I understand that the left world camera is also special. Is this 20hz purely a bandwidth limitation with capturing the raw format and competing with SLAM needing these camera feeds? Or should I expect to be able to get the full 30hz if my unity coroutines are good? If so, whats the max resolution I can expect the device to handle pulling frames at 30hz across the three sensors reliably? From the developer HUD, I dont see CPU time go over 2ms but my application framerate slows down to about 20hz, so Im a little confused where the bottleneck would be.
Unity Editor version: most recent
ML2 OS version: most recent
Unity SDK version:most recent
Host OS: (Windows/MacOS) ubuntu/windows