Camera API Compatibility with OpenXR, OS and Vuforia

My recommendation would be to do the following :

1.Get Vuforia working inside a Unity Project with the Magic Leap SDK.

  1. Once you have Vuforia working, use the Magic Leap Camera Example that is on the Magic Leap Developer portal. The example script will provide a callback when a video frame is retrieved. (If you use the OpenXR workflow enable the perception snapshots setting)

  2. Use the camera visualization example posted on the developer docs to visualize the frame inside your app.

  3. Build and run to make sure it works as expected.

  4. Add the Get frame pose function and log the camera position.

  5. Run the example to see if it works as expected.

  6. Integrate both Vuforia and the camera script to verify that you are able to obtain the pose.

  7. Finally add your additional image processing logic

Let me know if you run into any issues or have any questions.