Issue with Transparent Occluding Materials Recording as Black in Magic Leap Remote Rendering

yuna.seo
Thu, 02 May 2024 23:11:15 +0000
Unreal Engine

Give us as much detail as possible regarding the issue you're experiencing:

Magic Leap SDK version: 1.6.0
Unreal Engine version: UE5.3
ML2 OS version: 1.6.0

I've been working with remote rendering on Magic Leap2 to achieve higher quality AR content recordings. Following the official documentation, I managed to enhance the clarity of the AR content; however, I'm facing a issue where materials that are both transparent and occluding are being recorded as completely black.

I have set up the 'Allow through tonemapper' and adjusted the post-process volume settings as outlined in the Magic Leap remote rendering documentation.
how to create materials that are both transparent and capable of occlusion when recorded in this environment?

Any help or guidance would be greatly appreciated!

Thank you!

5 posts - 3 participants