[BUG] UE5 Gaze Tracking cuts off screen

rob42lou
Tue, 06 Feb 2024 13:43:39 +0000
Unreal Engine

When I use the "GetGazeData" blueprint node in EventTick on my pawn (and nothing else) the bottom half of my vision/screen is cut off more often than not. No geometry or anything.

12 posts - 4 participants