Saving spatial anchors and using on another app

abhiazadz
Thu, 17 Oct 2024 01:11:26 +0000
General

I want to create spatial anchors as use them IDs. I want to use these IDs as inpiut in another app to position multiple set of objects. Whenever I open this App, it should locatet the designated objects by looking for the assigned IDs as locations of the objects. I read the spatial anchor documentation in unity and I have following questions.

1. What I found in the documentation and example, that I can create spatial anchors using the given example unity project, but i dont understnad if those anchors created by the example project are saved in ML permanently and can be accessed or used by another applicaiton? if so how can we do it?

2. Is bulilding the Unity example project the only way to assign spatial anchors or there are other ways. In my case, I just need to design a workflow where I dont need to take care of setting up the anchors when I open my final app and designated objects get localised on its own by presaved anchors.

3. I could only find example and documentation for Unity, is this feature not well supported on Unreal, if so where can I find its doc and example project?

6 posts - 3 participants