Remote Rendering Forcing Steam VR to use "Monado"

philippe.g.collat
Mon, 26 Aug 2024 14:48:22 +0000
General

We are trying to use Remote Rendering Software and keep getting this red error code that reads: "The Default OpenXR runtime is not set to Remote Rendering". Every time we click set now to clear the error it makes a hard change to our pc and sets a bad setting in SteamVR.
Steam VR is now hard locked into Monado for the Current OpenXR runtime setting with in steamVR. If Monado is hard set in steam VR, we can no longer run any Unreal Projects that have an OpenXR plugin active. The projects simply hang. We have to manually flip the switch back to steam vr for current XR open platform setting with in steamVR, to get the projects to open again.

We are using: Unreal Engine 5.4-release-ml2 (built from source)
Magic Leap Hub 3
Remote Render software Version 1.15.131
Steam Vr 2.7.4

5 posts - 3 participants