UE5 Segmented Dimming on Standalone ML 5.3.2 - Any Updates?

VirtuosoCEO
Sat, 11 May 2024 16:54:17 +0000
Unreal Engine

Hello! I am posting again to ask if there has been any progress on standalone Unreal segmented dimming?

This is my previous post, all of the info, project, engine, etc remains the same.

Segmented Dimming on New ML 5.3.2 Remote Rendering

I am now trying the new 5.3.2 fork of Unreal by Magic Leap. I notice now the Segmented Dimming/Alpha through Tonemapper is hard coded to be the reverse intended alpha. Just by it being on, without even having a post process volume, its reversed. (blank space is dimmed, and objects are not dimmed at all.) If I add a post process volume, no matter how I configure it at all, this does not change. It's as if its being hardcoded and overwritten. Wondering if the method has changed or if I am doi…

Essentially awaiting for this to be fixed to continue.

Thanks,

-Brandon

3 posts - 3 participants