Missing Modules for MagicLeapOpenXR/Editor

evan.sisson
Fri, 28 Jun 2024 15:52:23 +0000
Unreal Engine

I have followed the directions on Unreal > Getting Started as closely as possible. I've done three attempts so far including one where I did a factory reset of the PC and installed only the software mentioned in the tutorial but I keep running into the same issue.

When following along with the Unreal > Create an App after the Magic Leap OpenXR's plugin is enabled and the engine is restarted I can no longer open the project as I get this error instead:

Missing Modules

The following modules are missing or built with a different engine version:

MagicLeapOpenXR
MagicLeapOpenXREditor

Engine modules cannot be compiled at runtime. Please build through your IED.

I am using:
Magic Leap 2 Unreal SDK version 1.3.0
Unreal Engine Version 5.3.2
5.3-release-ml2-updated

There was two issues I encountered everytime I went through the Getting Started Page:

1. For the section:
To link ML Unreal SDK plugins as engine plugins:
Open the Windows Command Prompt.
Change to this folder within the UnrealEngine folder: Engine\Plugins\Runtime
Run this command:
mklink /d MagicLeap $UNREAL-SDK\Plugins
The command prompt responded with:
Cannot create a file when that file already exists.

2. When in visual studio's solution explorer when I try running UE5's Debug > Start New Instance. I get the following errors:

C1083
Cannot open compiler generated file '...CameraCalibrationCoreSequencer.cpp.dep.jason': No such file or directory

MSB3073
The command "....\Build\BatchFiles\Build.bat - Target="UnrealEditor Win64 Development" -Target+"ShaderCompileWorker Win64 Development -Quiet" - WaitMutex -FromMsBuild" exited with a code 6.

6 posts - 3 participants