# \#shaders

**URL:** https://forum.magicleap.cloud/tag/shaders/15.md

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## [Occlusion with Shadows in Magic Leap](https://forum.magicleap.cloud/t/occlusion-with-shadows-in-magic-leap/3685)

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**Author:** [@Zul01](https://forum.magicleap.cloud/u/Zul01)\
**Replies:** 1\
**Last updated:** [June 24, 2024, 9:31pm UTC](https://forum.magicleap.cloud/t/occlusion-with-shadows-in-magic-leap/3685 "2024-06-24T21:31:51Z")

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Hi, There is a character in my space for which I want to cast shadows on the meshes generated using spatial mapping. I am able to visualize the shadows on the mesh when using the default green material for the meshes as…

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## [Casting Shadows for Virtual Objects using Occlusion Material](https://forum.magicleap.cloud/t/casting-shadows-for-virtual-objects-using-occlusion-material/3634)

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**Author:** [@Zul01](https://forum.magicleap.cloud/u/Zul01)\
**Replies:** 10\
**Last updated:** [June 24, 2024, 10:12am UTC](https://forum.magicleap.cloud/t/casting-shadows-for-virtual-objects-using-occlusion-material/3634 "2024-06-24T10:12:20Z")

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Hi, I have a virtual character in my space for which I want to cast a shadow. I can see the shadow when I use the default green material for the mesh. Is it possible to cast shadow when i make the mesh invisible/transpa…

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## [Occlusion shader for built-in render pipeline - video recording issues](https://forum.magicleap.cloud/t/occlusion-shader-for-built-in-render-pipeline-video-recording-issues/2346)

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**Author:** [@javier](https://forum.magicleap.cloud/u/javier)\
**Replies:** 8\
**Last updated:** [June 20, 2024, 11:08am UTC](https://forum.magicleap.cloud/t/occlusion-shader-for-built-in-render-pipeline-video-recording-issues/2346 "2024-06-20T11:08:43Z")

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Hi Magic Leap! I was checking out your latest OS and the video recording is now great, except we still have this issue: We still use the built-in render pipeline, and I suspect occlusion shaders are rendering black be…

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## [Post processing (bloom) in Unity](https://forum.magicleap.cloud/t/post-processing-bloom-in-unity/1822)

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**Author:** [@cstavros](https://forum.magicleap.cloud/u/cstavros)\
**Replies:** 4\
**Last updated:** [May 9, 2023, 8:53am UTC](https://forum.magicleap.cloud/t/post-processing-bloom-in-unity/1822 "2023-05-09T08:53:46Z")

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Hi, Is there any way to get Camera post processing effects (bloom, specifically), to work in Unity with URP for ML2? Enabling it does nothing, and I do not believe it is technically supported, but, we could really use …
