# \#remote-render

**URL:** https://forum.magicleap.cloud/tag/remote-render/82.md

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## [Remote Rendering has been deprecated?](https://forum.magicleap.cloud/t/remote-rendering-has-been-deprecated/5108)

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**Author:** [@pon](https://forum.magicleap.cloud/u/pon)\
**Replies:** 13\
**Last updated:** [January 3, 2026, 5:09pm UTC](https://forum.magicleap.cloud/t/remote-rendering-has-been-deprecated/5108 "2026-01-03T17:09:55Z")

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We tried to fire up a headset and couldn’t get Remote Rendering to start. When we went online, we say this: What does this mean? Remote Rendering won’t work on headsets? We use Remote Rendering on all our projects…

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## [Unity play mode streaming on device](https://forum.magicleap.cloud/t/unity-play-mode-streaming-on-device/5455)

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**Author:** [@alan](https://forum.magicleap.cloud/u/alan)\
**Replies:** 3\
**Last updated:** [April 7, 2025, 4:11pm UTC](https://forum.magicleap.cloud/t/unity-play-mode-streaming-on-device/5455 "2025-04-07T16:11:34Z")

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I need a way to delevop a project with Magic Leap 2 + OpenXR + MRTK3, testing and prototyping the app using the Unity “play mode”, remote rendering on the visor the Unity scene, but using the visor hand inputs + cameras …

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## [Compute pack battery level in remote rendering](https://forum.magicleap.cloud/t/compute-pack-battery-level-in-remote-rendering/4946)

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**Author:** [@jerome.thiebaut](https://forum.magicleap.cloud/u/jerome.thiebaut)\
**Replies:** 1\
**Last updated:** [January 8, 2025, 4:02pm UTC](https://forum.magicleap.cloud/t/compute-pack-battery-level-in-remote-rendering/4946 "2025-01-08T16:02:58Z")

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Hi, I'm working on a remote rendering application with unity. How can I get the battery level of the compute pack from my app ?

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## [Highly Simple Remote Rendering on Unity](https://forum.magicleap.cloud/t/highly-simple-remote-rendering-on-unity/4620)

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**Author:** [@budmonde](https://forum.magicleap.cloud/u/budmonde)\
**Replies:** 1\
**Last updated:** [November 14, 2024, 7:43pm UTC](https://forum.magicleap.cloud/t/highly-simple-remote-rendering-on-unity/4620 "2024-11-14T19:43:24Z")

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Hello, I'm developing a very simple Unity application that coordinates content displayed on a standard monitor with content displayed on the ML2 headset. Simply put, the ML2 headset is only being used as an output devic…

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## [Magic Leap Remote Rendering Not Detecting Nvidia GPU on Dell Precision 3660](https://forum.magicleap.cloud/t/magic-leap-remote-rendering-not-detecting-nvidia-gpu-on-dell-precision-3660/4504)

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**Author:** [@tim.turcich](https://forum.magicleap.cloud/u/tim.turcich)\
**Replies:** 4\
**Last updated:** [October 23, 2024, 11:37am UTC](https://forum.magicleap.cloud/t/magic-leap-remote-rendering-not-detecting-nvidia-gpu-on-dell-precision-3660/4504 "2024-10-23T11:37:44Z")

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Hi, I've been using magic leap hub and remote rendering for over a year now, and I've now encountered a PC that it won't install correctly on. It's essentially failing to detect that it has an Nvidia GPU installed. How…

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## [OpenXR Unity - Need Help to Create Stand Alone App for Remote Render](https://forum.magicleap.cloud/t/openxr-unity-need-help-to-create-stand-alone-app-for-remote-render/4370)

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**Author:** [@ZacharS1](https://forum.magicleap.cloud/u/ZacharS1)\
**Replies:** 4\
**Last updated:** [October 7, 2024, 1:44pm UTC](https://forum.magicleap.cloud/t/openxr-unity-need-help-to-create-stand-alone-app-for-remote-render/4370 "2024-10-07T13:44:19Z")

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Give us as much detail as possible regarding the issue you're experiencing. Unity Editor version (if applicable): (Unity 2022.3.39f1) ML2 OS version: (1.9.0) MLSDK version: (2.4.0) Hello, I am in the process of dev…

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## [UE5.4 Remote Rendering bugs](https://forum.magicleap.cloud/t/ue5-4-remote-rendering-bugs/4242)

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**Author:** [@rob42lou](https://forum.magicleap.cloud/u/rob42lou)\
**Replies:** 2\
**Last updated:** [September 18, 2024, 3:23pm UTC](https://forum.magicleap.cloud/t/ue5-4-remote-rendering-bugs/4242 "2024-09-18T15:23:50Z")

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When using the Remote Rendering feature along with UE5.4.4 there is a weird periodic rendering bug in the headset. It'll show what appears to be a couple stretched vertices in various meshes. On rare occasion it'll look …

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## [Remote Rendering Forcing Steam VR to use "Monado"](https://forum.magicleap.cloud/t/remote-rendering-forcing-steam-vr-to-use-monado/4068)

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**Author:** [@philippe.g.collat](https://forum.magicleap.cloud/u/philippe.g.collat)\
**Replies:** 4\
**Last updated:** [September 3, 2024, 9:43pm UTC](https://forum.magicleap.cloud/t/remote-rendering-forcing-steam-vr-to-use-monado/4068 "2024-09-03T21:43:51Z")

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We are trying to use Remote Rendering Software and keep getting this red error code that reads: "The Default OpenXR runtime is not set to Remote Rendering". Every time we click set now to clear the error it makes a ha…

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## [OpenXR Connection steps](https://forum.magicleap.cloud/t/openxr-connection-steps/3488)

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**Author:** [@greg.francis](https://forum.magicleap.cloud/u/greg.francis)\
**Replies:** 1\
**Last updated:** [May 1, 2024, 6:48pm UTC](https://forum.magicleap.cloud/t/openxr-connection-steps/3488 "2024-05-01T18:48:22Z")

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I am currently modifying our software to connect to the Magic Leap 2 using OpenXR. We currently use OpenXR to connect to the Meta Quest 2 via AirLink. When I attempt to connect to the Magic Leap 2 in the same fashion, xr…
