# \#mixed-reality-cam

**URL:** https://forum.magicleap.cloud/tag/mixed-reality-cam/27.md

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## [Streaming of Mixed Reality Camera Frames with Timestamps](https://forum.magicleap.cloud/t/streaming-of-mixed-reality-camera-frames-with-timestamps/4966)

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**Author:** [@zhhqu0305](https://forum.magicleap.cloud/u/zhhqu0305)\
**Replies:** 2\
**Last updated:** [January 10, 2025, 5:34pm UTC](https://forum.magicleap.cloud/t/streaming-of-mixed-reality-camera-frames-with-timestamps/4966 "2025-01-10T17:34:32Z")

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Give us as much detail as possible regarding the issue you're experiencing: Unity Editor version: 2022.3.42f1 ML2 OS version: 1.10.0 Unity SDK version: 2.5.0 Host OS: Windows Hi, I've been working with the MLCamera…

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## [Question Regard to Screen Record](https://forum.magicleap.cloud/t/question-regard-to-screen-record/4576)

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**Author:** [@yanghouze](https://forum.magicleap.cloud/u/yanghouze)\
**Replies:** 1\
**Last updated:** [November 4, 2024, 11:04pm UTC](https://forum.magicleap.cloud/t/question-regard-to-screen-record/4576 "2024-11-04T23:04:02Z")

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Hello I'm working on a Unity project using Unity 2022.3.11f1 with Magic Leap SDK 1.5 and Magic Leap API 2.0, and I’d like to know if it's possible to start and stop screen recording programmatically using Unity C# with …

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## [Offset of virtual content when using camera stream or capturing video](https://forum.magicleap.cloud/t/offset-of-virtual-content-when-using-camera-stream-or-capturing-video/4211)

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**Author:** [@thorbjorg.petursdottir](https://forum.magicleap.cloud/u/thorbjorg.petursdottir)\
**Replies:** 2\
**Last updated:** [September 13, 2024, 9:55am UTC](https://forum.magicleap.cloud/t/offset-of-virtual-content-when-using-camera-stream-or-capturing-video/4211 "2024-09-13T09:55:02Z")

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Give us as much detail as possible regarding the issue you're experiencing: Good evening, I need to stream or capture a video of my MR application but in the captured video the virtual content is offset from where it ap…

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## [Occlusion shader for built-in render pipeline - video recording issues](https://forum.magicleap.cloud/t/occlusion-shader-for-built-in-render-pipeline-video-recording-issues/2346)

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**Author:** [@javier](https://forum.magicleap.cloud/u/javier)\
**Replies:** 8\
**Last updated:** [June 20, 2024, 11:08am UTC](https://forum.magicleap.cloud/t/occlusion-shader-for-built-in-render-pipeline-video-recording-issues/2346 "2024-06-20T11:08:43Z")

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Hi Magic Leap! I was checking out your latest OS and the video recording is now great, except we still have this issue: We still use the built-in render pipeline, and I suspect occlusion shaders are rendering black be…

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## [Virtual Objects shifted on CVCamera Image captured in MR Mode](https://forum.magicleap.cloud/t/virtual-objects-shifted-on-cvcamera-image-captured-in-mr-mode/3105)

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**Author:** [@kocsisa](https://forum.magicleap.cloud/u/kocsisa)\
**Replies:** 5\
**Last updated:** [February 9, 2024, 12:06pm UTC](https://forum.magicleap.cloud/t/virtual-objects-shifted-on-cvcamera-image-captured-in-mr-mode/3105 "2024-02-09T12:06:42Z")

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When we have virtual objects on ML screen which are aligned to / overlapping real world objects, and we capture CVCamera Image in MR mode, than the virtual objects are on different location on the captured image than we…
