# Voice Intents not working with App Simulator

**URL:** <https://forum.magicleap.cloud/t/voice-intents-not-working-with-app-simulator/1666>\
**Category:** Unity Development\
**Tags:** unity, app-sim\
**Created:** [April 1, 2023, 5:26pm UTC](https://forum.magicleap.cloud/t/voice-intents-not-working-with-app-simulator/1666 "2023-04-01T17:26:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![pokemon9757](https://avatars.discourse-cdn.com/v4/letter/p/4491bb/32.png) [@pokemon9757](https://forum.magicleap.cloud/u/pokemon9757)\
**Post date:** [April 1, 2023, 5:26pm UTC](https://forum.magicleap.cloud/t/voice-intents-not-working-with-app-simulator/1666/1 "2023-04-01T17:26:45Z")

</div>

**Unity Editor version** : 2022.2.9f1  
**ML2 OS version** : 1.2.0-dev2  
**MLSDK version** : 1.2.0-dev2  
**Host OS** : (Windows/MacOS): Windows

I have enabled the voice input on the ML2. Also the Permission settings in Unity Project settings  
The voice-intents example works if I build the app. But I want to test the voice intents via the App simulator without having to build every time. These are the errors I receive from trying to run the Voice Intents example in the app sim.

**Error messages from logs** (syntax-highlighting is supported via Markdown):

 ![image](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/1X/812ad3483705efd7b0f52dc70c4723aff7a47f32.png)  
**Error 1:**

```auto
Error: MLVoiceIntentCreate in the Magic Leap API failed. Reason: MLResult_NotImplemented 
UnityEngine.XR.MagicLeap.MLVoice:get_VoiceEnabled ()
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:67)
VoiceIntentsExample:OnApplicationPause (bool) (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:56)

```

**Error 2:**

```auto
Error: MLVoice Start in the Magic Leap API failed. Reason: MLResult_NotImplemented 
UnityEngine.XR.MagicLeap.MLVoice:get_VoiceEnabled ()
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:67)
VoiceIntentsExample:OnApplicationPause (bool) (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:56)

```

**Error 3:**

```auto
Voice Commands has not been enabled. Voice intents requires this setting to enabled. It is found in system settings inside Magic Leap Inputs.
UnityEngine.Debug:LogError (object)
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:101)
VoiceIntentsExample:Start () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:50)

```

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<div class="post-metadata">

**Author:** ![kdowney](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/kdowney/32/481_2.png) [@kdowney](https://forum.magicleap.cloud/u/kdowney)\
**Post date:** [April 3, 2023, 8:53pm UTC](https://forum.magicleap.cloud/t/voice-intents-not-working-with-app-simulator/1666/2 "2023-04-03T20:53:07Z")

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Hi @pokemon9757 and welcome to the Magic Leap 2 Forum. Unfortunately Voice Intents is not supported in the App Simulator. The MLResult\_NotImplemented error means the feature isn't supported in App Sim.

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<div class="post-metadata">

**Author:** ![pokemon9757](https://avatars.discourse-cdn.com/v4/letter/p/4491bb/32.png) [@pokemon9757](https://forum.magicleap.cloud/u/pokemon9757)\
**Post date:** [April 4, 2023, 3:45pm UTC](https://forum.magicleap.cloud/t/voice-intents-not-working-with-app-simulator/1666/3 "2023-04-04T15:45:28Z")

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Hi @kdowney, oh... Thank you. So turns out any audio recording feature and voice intents wouldn't work with the App Sim. It would be of great help if the documentation specifically states so...
