# Unreal 5.6 support / next update?

**URL:** <https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164>\
**Category:** Unreal Engine\
**Created:** [August 6, 2025, 8:03pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164 "2025-08-06T20:03:21Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![VirtuosoCEO](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/virtuosoceo/32/581_2.png) [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Post date:** [August 6, 2025, 8:03pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/1 "2025-08-06T20:03:21Z")

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Any updates on the segmented dimmer fix?

Is there yet any timeline expectations we can have regarding the next Unreal update?

Thank you,

-Brandon

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**Author:** ![VirtuosoCEO](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/virtuosoceo/32/581_2.png) [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Post date:** [August 27, 2025, 8:18pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/2 "2025-08-27T20:18:03Z")

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We are so close! Home stretch! Any ideas? @kbabilinski

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**Author:** ![kbabilinski](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/kbabilinski/32/19_2.png) [@kbabilinski](https://forum.magicleap.cloud/u/kbabilinski)\
**Post date:** [August 27, 2025, 10:55pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/3 "2025-08-27T22:55:35Z")

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Unfortunately, we do not any a timeline on when Unreal Engine 5.6 will be officially supported.

Are you having any issues using 5.6 unofficially?

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**Author:** ![VirtuosoCEO](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/virtuosoceo/32/581_2.png) [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Post date:** [August 27, 2025, 11:07pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/4 "2025-08-27T23:07:13Z")

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Tbh, I havent even tried. I thought this fix needs to implemented to have opaque dimming in a standalone app.

Or does it work out the box with stock 5.6? I can try that.

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**Author:** ![kbabilinski](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/kbabilinski/32/19_2.png) [@kbabilinski](https://forum.magicleap.cloud/u/kbabilinski)\
**Post date:** [August 28, 2025, 11:20pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/5 "2025-08-28T23:20:01Z")

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There are some limitations, like the fact that Unreal doesn’t include a yuv shader but I saw a project that was using it before. I think the fix comes from the fact that the alpha buffer is being submitted correctly in that version.

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**Author:** ![system](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/1X/bd9b737a4d45ea243aa7eb177d60a773b806899a.svg) [@system](https://forum.magicleap.cloud/u/system)\
**Post date:** [September 27, 2025, 11:20pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164/6 "2025-09-27T23:20:46Z")

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