# Unity SDK 1.4 near clip distance

**URL:** <https://forum.magicleap.cloud/t/unity-sdk-1-4-near-clip-distance/1516>\
**Category:** Unity Development\
**Created:** [February 22, 2023, 10:39pm UTC](https://forum.magicleap.cloud/t/unity-sdk-1-4-near-clip-distance/1516 "2023-02-22T22:39:41Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [February 26, 2023, 6:00am UTC](https://forum.magicleap.cloud/t/unity-sdk-1-4-near-clip-distance/1516/7 "2023-02-26T06:00:28Z")

</div>

com.unity.xr.magicleap: updated to 7.0.0 but near clipping is forced at 0.37.  
Whether the Enforce Near Clip Distance checkbox is OFF or ON, Camera's Clipping Planes will be overwritten to 0.37.

 ![スクリーンショット 2023-02-26 144935](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/1X/d5c2f93b17643a61b6b32973ad90f488f02b6a34.png)  
I think this 7.0.0 update itself is pointless because the nearClip in UnityMagicLeap\_RenderingTryGetParameter("NearClipDistance", out nearClip); returns 0.37.

```auto
        /// <summary>
        /// Getter/internal Setter for the near Clip distance
        /// </summary>
        public static float nearClipDistance
        {
            get
            {
                float nearClip = 0.5f;
                UnityMagicLeap_RenderingTryGetParameter("NearClipDistance", out nearClip);
                return nearClip;
            }
            internal set { UnityMagicLeap_RenderingSetParameter("NearClipDistance", value); }
        }

```

I can't find any description in the Developer Portal documentation on how to change the near clipping plane, so I don't know how to go about it. Please share how to do this after you have verified that the near clipping plane can be set with the current update.

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_[View the full topic](https://forum.magicleap.cloud/t/unity-sdk-1-4-near-clip-distance/1516)._
