# Unity Resume Glitching/Strobing ML2

**URL:** <https://forum.magicleap.cloud/t/unity-resume-glitching-strobing-ml2/4389>\
**Category:** Unity Development\
**Tags:** unity, bug\
**Created:** [October 7, 2024, 4:03pm UTC](https://forum.magicleap.cloud/t/unity-resume-glitching-strobing-ml2/4389 "2024-10-07T16:03:12Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![kbabilinski](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/kbabilinski/32/19_2.png) [@kbabilinski](https://forum.magicleap.cloud/u/kbabilinski)\
**Post date:** [October 18, 2024, 6:16pm UTC](https://forum.magicleap.cloud/t/unity-resume-glitching-strobing-ml2/4389/24 "2024-10-18T18:16:27Z")

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This should be resolved when using the 2.5.0 Unity SDK or disabling eye tracking:

> [@\[Unity\] ML2 Controller No Longer Tracking after updating to OS v1.10.0](https://forum.magicleap.cloud/t/unity-ml2-controller-no-longer-tracking-after-updating-to-os-v1-10-0/4449):
>
> 2.4.0 SDK Incompatibility notice The 1.10.0 OS introduces a change that affects compatibility between Input Profiles and applications built with the 2.4.0 Unity SDK, particularly for those that enabled the experimental Magic Leap Eye Tracker feature. If you've updated to OS 1.10.0 and are experiencing issues with your controller not receiving input in your Unity application, you’ll need to update your Unity SDK to version 2.5.0. Fixing Compatibility The simplest way to resolve this issue is to u…

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