# Segmented Dimming in Remote Rendering

**URL:** <https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840>\
**Category:** OpenXR\
**Tags:** development\
**Created:** [May 4, 2023, 12:30pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840 "2023-05-04T12:30:31Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [May 4, 2023, 12:30pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/1 "2023-05-04T12:30:31Z")

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Hi,  
If you run Remote Rendering in UE5 and shoot video, there is a lot of transparency. If possible, I would like to enable Segmented Dimming to reduce transparency when shooting video. Is this possible?

Best regards.

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**Author:** ![kvlasova](https://avatars.discourse-cdn.com/v4/letter/k/f6c823/32.png) [@kvlasova](https://forum.magicleap.cloud/u/kvlasova)\
**Post date:** [May 5, 2023, 3:30pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/3 "2023-05-05T15:30:52Z")

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Hi @tokufxug,

We will be updating the documentation for the Unreal example to enable Segmented and Global dimming. For now, you can try adjusting the blend modes when recording video by using [Advanced Capture](https://developer-docs.magicleap.cloud/docs/guides/developer-tools/ml-hub/ml-hub-advanced-capture)

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**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [May 5, 2023, 3:47pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/4 "2023-05-05T15:47:10Z")

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> We will be updating the documentation for the Unreal example to enable Segmented and Global dimming. For now

Am I correct in assuming that Dimming adjustment is not possible in the current version of UE5 or Remote Rendering?

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**Author:** ![kvlasova](https://avatars.discourse-cdn.com/v4/letter/k/f6c823/32.png) [@kvlasova](https://forum.magicleap.cloud/u/kvlasova)\
**Post date:** [May 5, 2023, 3:50pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/5 "2023-05-05T15:50:30Z")

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@tokufxug It is possible by default in Remote Rendering, each application just needs to make an explicit call to do it. It is already possible in UE5 as shown in some internal tests, we just do not have it documented publicly yet.

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**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [May 5, 2023, 4:25pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/6 "2023-05-05T16:25:40Z")

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I see. What I felt from the physical experience was that the transmittance seemed high. I didn't feel the quality was quite right for ray tracing.

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**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [May 5, 2023, 4:31pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/7 "2023-05-05T16:31:44Z")

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This is separate from this post, but Remote Rendering in UE5 showed flickering.  
Is there a workaround for this? I'm posting this issue below.

> [@Remote Rendering Flickering](https://forum.magicleap.cloud/t/remote-rendering-flickering/1810):
>
> I’m trying to use remote rendering and it flickers on the ML2. I’ve got it directly connected via Wi-Fi to my laptop so there shouldn’t be Wi-Fi issues. I’m also using UE 5.1 for it. Are there any ways I can mitigate this? Everything is the most recent version.

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**Author:** ![rob42lou](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/rob42lou/32/656_2.png) [@rob42lou](https://forum.magicleap.cloud/u/rob42lou)\
**Post date:** [May 5, 2023, 5:17pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/8 "2023-05-05T17:17:36Z")

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Is that something that requires our own ML2 native c++ implementation?

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**Author:** ![sengelman](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/sengelman/32/11_2.png) [@sengelman](https://forum.magicleap.cloud/u/sengelman)\
**Post date:** [May 6, 2023, 4:01am UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/9 "2023-05-06T04:01:54Z")

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@tokufxug I added some documentation about Alpha Channels with Unreal 5 Remote Rendering today.

[https://developer-docs.magicleap.cloud/docs/guides/remote-rendering/remote-render-unreal-engine-5#alpha-channel-in-unreal-engine-5](https://developer-docs.magicleap.cloud/docs/guides/remote-rendering/remote-render-unreal-engine-5#alpha-channel-in-unreal-engine-5)

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<div class="post-metadata">

**Author:** ![kvlasova](https://avatars.discourse-cdn.com/v4/letter/k/f6c823/32.png) [@kvlasova](https://forum.magicleap.cloud/u/kvlasova)\
**Post date:** [May 16, 2023, 1:58pm UTC](https://forum.magicleap.cloud/t/segmented-dimming-in-remote-rendering/1840/11 "2023-05-16T13:58:03Z")

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