# screen recording problem in unity app

**URL:** <https://forum.magicleap.cloud/t/screen-recording-problem-in-unity-app/1944>\
**Category:** Unity Development\
**Tags:** unity\
**Created:** [May 22, 2023, 3:01pm UTC](https://forum.magicleap.cloud/t/screen-recording-problem-in-unity-app/1944 "2023-05-22T15:01:02Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![javier](https://avatars.discourse-cdn.com/v4/letter/j/9dc877/32.png) [@javier](https://forum.magicleap.cloud/u/javier)\
**Post date:** [May 22, 2023, 4:50pm UTC](https://forum.magicleap.cloud/t/screen-recording-problem-in-unity-app/1944/3 "2023-05-22T16:50:18Z")

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@mdtien.ict It's likely either one of these issues, plz fix it magic leap \<3

> [@Dark halo in footage that has semitransparent content](https://forum.magicleap.cloud/t/dark-halo-in-footage-that-has-semitransparent-content/1674):
>
> Hi Magic Leap! I was hoping to get your opinion on some issue we are having when recording footage when we configure the camera to have an alpha override of 1. I suppose it's easiest to explain if you see it in a video, here you will see footage of ML2 followed by footage of Hololens 2 also recording at full opacity. [[ML2 video recording issue - Unlisted] ](https://www.youtube.com/watch?v=fn9SVwJqaWg) As you can see, there is a dark halo around all the content that has transparency and I'm not sure how to fix it, in the foota…

> [@Occlusion shaders rendering black in video recordings](https://forum.magicleap.cloud/t/occlusion-shaders-rendering-black-in-video-recordings/1686):
>
> Hi Magic Leap I have this occlusion shader that also can receive shadows from objects, it works alright in all platforms FIgmin XR supports but in Magic Leap 2 when I actually record footage it just shows everything black: [[video recording issue with occlusion + shadow shader - unlisted] ](https://www.youtube.com/watch?v=nMKeINFcJqk) What you see in the video is a black plane, that is the floor, it should just occlude but it renders black. The same issue occurs in our other occlusion shader that doesn't use shadows at all. Ju…

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