# Rendering artifact when user is moving their head (side step motion)

**URL:** <https://forum.magicleap.cloud/t/rendering-artifact-when-user-is-moving-their-head-side-step-motion/5242>\
**Category:** Unity Development\
**Created:** [February 21, 2025, 4:05pm UTC](https://forum.magicleap.cloud/t/rendering-artifact-when-user-is-moving-their-head-side-step-motion/5242 "2025-02-21T16:05:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dean](https://avatars.discourse-cdn.com/v4/letter/d/3be4f8/32.png) [@dean](https://forum.magicleap.cloud/u/dean)\
**Post date:** [February 21, 2025, 4:05pm UTC](https://forum.magicleap.cloud/t/rendering-artifact-when-user-is-moving-their-head-side-step-motion/5242/1 "2025-02-21T16:05:59Z")

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Give us as much detail as possible regarding the issue you’re experiencing:

There appears to be a blurring/separation in the rendering when the user side steps. It is most noticeable when the user is facing text. Attached is an image taken from mid side step movement showing the ghosting/separation of the text visually.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/2X/b/b9792ad1e94648511b31909a222201d14afb5466.jpeg)

This only occurs while in an application and happens in our companies app, a fresh unity project and the ML2 example project.

Normally I might think this is a limitation of the device but it does not do this effect while on the ML2 home menu. Any help would be appreciated

**Unity Editor version** : Unity 6 but also appears on older versions  
**ML2 OS version** : 1.12.0  
**Unity SDK version** :  
**Host OS** : (Windows/MacOS)

**Error messages from logs** (syntax-highlighting is supported via Markdown):

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**Author:** ![etucker](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/etucker/32/842_2.png) [@etucker](https://forum.magicleap.cloud/u/etucker)\
**Post date:** [February 24, 2025, 3:52pm UTC](https://forum.magicleap.cloud/t/rendering-artifact-when-user-is-moving-their-head-side-step-motion/5242/2 "2025-02-24T15:52:56Z")

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Hi @dean,

It seems your project could benefit from reprojection. Check out the following docs. They should be able to help solve this visual issue.

> **[Improve Visual Stability | MagicLeap Developer Documentation](https://developer-docs.magicleap.cloud/docs/guides/openxr/openxr-visual-stability/#content-velocity)**
>
> For the Magic Leap Native API (C-API) article about visual stability, see Improve Visual Stability (C-API).

> **[Reprojection | MagicLeap Developer Documentation](https://developer-docs.magicleap.cloud/docs/guides/unity-openxr/reprojection/)**
>
> The Magic Leap 2 Reprojection feature enables an application to provide additional reprojection information for a projection composition layer to help virtual content appear more stable and improve visual quality. This is an advanced feature that can...
