# MRTK2 Can't change hands to RiggedHand Models

**URL:** <https://forum.magicleap.cloud/t/mrtk2-cant-change-hands-to-riggedhand-models/5478>\
**Category:** Unity Development\
**Tags:** openxr, mrtk-2\
**Created:** [April 8, 2025, 5:37pm UTC](https://forum.magicleap.cloud/t/mrtk2-cant-change-hands-to-riggedhand-models/5478 "2025-04-08T17:37:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![brs\_kes](https://avatars.discourse-cdn.com/v4/letter/b/97f17d/32.png) [@brs\_kes](https://forum.magicleap.cloud/u/brs_kes)\
**Post date:** [April 8, 2025, 5:37pm UTC](https://forum.magicleap.cloud/t/mrtk2-cant-change-hands-to-riggedhand-models/5478/1 "2025-04-08T17:37:25Z")

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Hi all,  
I need to use RiggedHand models in my app but I only can see skeleton hand models when I run app on device it shows correct model in editor here is my MRTK controller setting

 ![image](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/2X/6/64a839671b0de2a02801990cb28e91980aab0af7.png)  
and for some reason I only can see right hand model left is only controller. I need to see rigged hand models and both left and right. I am doing this test at Unity MRTK example with openxr setup. Hope to hear from you  
 ![image](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/2X/7/74fdd430313e4cecf22c0decfe13573c126ea945.png)

**Unity Editor version** :2022.3.51f  
**ML2 OS version** :1.12.0  
**Unity SDK version** :2.6.0  
**Host OS** : (Windows/MacOS):win10
