# Meshing Example Scene TexturedWireframe see through

**URL:** <https://forum.magicleap.cloud/t/meshing-example-scene-texturedwireframe-see-through/2216>\
**Category:** Unity Development\
**Created:** [July 17, 2023, 4:25pm UTC](https://forum.magicleap.cloud/t/meshing-example-scene-texturedwireframe-see-through/2216 "2023-07-17T16:25:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dhartley](https://avatars.discourse-cdn.com/v4/letter/d/41988e/32.png) [@dhartley](https://forum.magicleap.cloud/u/dhartley)\
**Post date:** [July 17, 2023, 4:25pm UTC](https://forum.magicleap.cloud/t/meshing-example-scene-texturedwireframe-see-through/2216/1 "2023-07-17T16:25:45Z")

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Meshing scene provided from Magic Leap Unity package specifically Unity Package 1.8.0 has made the Textured Wireframe basically see through where it is not usable. To reproduce just play the Meshing scene provided in MagicLeap\_Examples. The MeshingDemoMagicLeap scene provided with the Unity MRTK Package 1.7.0 Version 1.0 creates the Textured Wireframe that is expected in the Meshing Example scene. Any information on how to fix this or guidance would be much appreciated.

**Unity Editor version** : 2022.2.0b12  
**ML2 OS version** : 1.3.0-dev1(secure)  
**MLSDK version** : 1.3.0-dev2  
**Unity Package** : 1.8.0  
**Host OS** : Windows

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**Author:** ![etucker](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/etucker/32/842_2.png) [@etucker](https://forum.magicleap.cloud/u/etucker)\
**Post date:** [July 17, 2023, 8:28pm UTC](https://forum.magicleap.cloud/t/meshing-example-scene-texturedwireframe-see-through/2216/3 "2023-07-17T20:28:34Z")

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Hi @dhartley,

Could you please provide screenshots of the issue you are having. I'm trying to reproduce this but I need a reference image to help.

Best,

El
