# How to override ML2 default 10 meter far clipping plane

**URL:** <https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584>\
**Category:** Unity Development\
**Tags:** development, unity\
**Created:** [April 21, 2025, 6:25pm UTC](https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584 "2025-04-21T18:25:33Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![belle](https://avatars.discourse-cdn.com/v4/letter/b/a698b9/32.png) [@belle](https://forum.magicleap.cloud/u/belle)\
**Post date:** [April 21, 2025, 6:25pm UTC](https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584/1 "2025-04-21T18:25:33Z")

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**Unity Editor version** : 2022.3.59f1  
**ML2 OS version** : 1.12.0  
**Unity SDK version** : 2.6.0  
**Host OS** : Windows 11

Hello!  
I am having some trouble with overriding the default 10m clipping plane in the Magic Leap 2 headset. I try overriding the clipping plane distance in both the scene main camera and the OpenXR Camera Manager component. Any pointers that help me figure out what is resetting the clipping plane would be very much appreciated. Thanks!

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**Author:** ![magicbot](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/magicbot/32/2470_2.png) [@magicbot](https://forum.magicleap.cloud/u/magicbot)\
**Post date:** [April 21, 2025, 6:27pm UTC](https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584/2 "2025-04-21T18:27:24Z")

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Can you verify the option you have selected in your project settings, open xr settings. Here is some more information.

> **[Clipping Plane | MagicLeap Developer Documentation](https://developer-docs.magicleap.cloud/docs/guides/unity-openxr/near-clip-policy/clipping-plane/)**
>
> In order for virtual content to be rendered comfortably, Magic Leap 2 enforces a minimum clipping plane. By default this value is .37 meters or 37 centimeters but can be adjusted by the user inside the device settings (Settings \> Display \>...

While the doc mentions the nearclip is also sows the far clip option

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**Author:** ![belle](https://avatars.discourse-cdn.com/v4/letter/b/a698b9/32.png) [@belle](https://forum.magicleap.cloud/u/belle)\
**Post date:** [April 23, 2025, 12:46pm UTC](https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584/3 "2025-04-23T12:46:50Z")

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I figured it out, the correct approach (for future readers that might stumble upon this thread) was to go to project settings \> OpenXR and click on the tiny cogwheel next to “Magic Leap 2 support” and select Far Clip Policy “none”. That seems to use the clipping value as set by the main camera in the scene. I was just unable to understand that it was an option in the list, not a seperate tab. Thanks for your help!

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**Author:** ![system](https://us1.discourse-cdn.com/flex019/uploads/magicleap1/original/1X/bd9b737a4d45ea243aa7eb177d60a773b806899a.svg) [@system](https://forum.magicleap.cloud/u/system)\
**Post date:** [May 7, 2025, 12:47pm UTC](https://forum.magicleap.cloud/t/how-to-override-ml2-default-10-meter-far-clipping-plane/5584/4 "2025-05-07T12:47:45Z")

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