# Depth camera accuracy on Magic Leap 2

**URL:** <https://forum.magicleap.cloud/t/depth-camera-accuracy-on-magic-leap-2/3695>\
**Category:** Unity Development\
**Tags:** development, unity, depth-camera\
**Created:** [June 24, 2024, 8:12pm UTC](https://forum.magicleap.cloud/t/depth-camera-accuracy-on-magic-leap-2/3695 "2024-06-24T20:12:22Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![htn002](https://avatars.discourse-cdn.com/v4/letter/h/7993a0/32.png) [@htn002](https://forum.magicleap.cloud/u/htn002)\
**Post date:** [June 25, 2024, 2:54pm UTC](https://forum.magicleap.cloud/t/depth-camera-accuracy-on-magic-leap-2/3695/3 "2024-06-25T14:54:33Z")

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My setup is indoor, wearing ML2 and looking at a hand held tool with infrared reflective spheres. I exported one frame's raw buffer and intrinsics parameters to process in OpenCV following [this post](https://forum.magicleap.cloud/t/processing-the-depth-frames/3284/13) to get the point clouds. I noticed that the distance measurements between the spheres are not really accurate relative to the world

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