# Bluetooth Low Energy (BLE) API for Unity

**URL:** <https://forum.magicleap.cloud/t/bluetooth-low-energy-ble-api-for-unity/838>\
**Category:** Unity Development\
**Created:** [September 12, 2022, 1:53pm UTC](https://forum.magicleap.cloud/t/bluetooth-low-energy-ble-api-for-unity/838 "2022-09-12T13:53:35Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![tokufxug](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.magicleap.cloud/tokufxug/32/172_2.png) [@tokufxug](https://forum.magicleap.cloud/u/tokufxug)\
**Post date:** [September 13, 2022, 4:52pm UTC](https://forum.magicleap.cloud/t/bluetooth-low-energy-ble-api-for-unity/838/7 "2022-09-13T16:52:34Z")

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Like the previous controller battery issue, I believe this is a major, fatal problem with the Magic Leap Developer Portal documentation. There is far too little information.  
[https://forum.magicleap.cloud/t/how-to-check-the-remaining-battery-level-of-your-controller](https://forum.magicleap.cloud/t/how-to-check-the-remaining-battery-level-of-your-controller)

I'm already confused about the support for Wacom tablets.

> [@Wacom Tablet Example](https://forum.magicleap.cloud/t/wacom-tablet-example/676):
>
> I thought Wacom Tablet was not available for Magic Leap 2, but the WacomTablet scene was included in the Example. Is this just a Magic Leap 1 Example included and not deleted? If so, you should remove the WacomTablet scene. Unity Editor version: 2020.2.0b4.2768 ML2 OS version: MLSDK version: 0.53.2 Thanks. [Sadao Tokuyama](https://www.linkedin.com/in/sadao-tokuyama/)

For the moment, this is a BLE post, so I'd like to see a clarification of the questioner's clarification.

I would also like to have a list of features supported by Magic Leap 2 that work with Unity's Android API at a glance. If possible, I think we should even present sample code.

There are many APIs that were closed in Magic Leap 1 because they provided functionality but did not provide any examples of use.

I would have liked to see this resolved while this site was open to only a few early access developers, i.e., before it was opened to the general public.

Thanks.  
[Sadao Tokuyama](https://www.linkedin.com/in/sadao-tokuyama/)

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