# Latest

**URL:** https://forum.magicleap.cloud/latest.md?page=1

[Latest](https://forum.magicleap.cloud/latest.md) · [Categories](https://forum.magicleap.cloud/categories.md) · [Tags](https://forum.magicleap.cloud/tags.md)

**Page:** 2

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## [Problem with Estimating Depth of IR Reflective Spheres](https://forum.magicleap.cloud/t/problem-with-estimating-depth-of-ir-reflective-spheres/6923)

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**Author:** [@4vladsurdu](https://forum.magicleap.cloud/u/4vladsurdu)\
**Replies:** 1\
**Last updated:** [February 11, 2026, 7:09pm UTC](https://forum.magicleap.cloud/t/problem-with-estimating-depth-of-ir-reflective-spheres/6923 "2026-02-11T19:09:59Z")

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Give us as much detail as possible regarding the issue you’re experiencing. ML2 OS version: 1.12.1 I am trying to use the raw and processed depth images streamed to a python client to track tools with IR reflective sph…

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## [Hub 3 data download from ML2 sometimes takes extremely long over the stock cable — best practices?](https://forum.magicleap.cloud/t/hub-3-data-download-from-ml2-sometimes-takes-extremely-long-over-the-stock-cable-best-practices/6925)

<div class="topic-metadata">

**Author:** [@lzy](https://forum.magicleap.cloud/u/lzy)\
**Replies:** 1\
**Last updated:** [February 11, 2026, 6:30pm UTC](https://forum.magicleap.cloud/t/hub-3-data-download-from-ml2-sometimes-takes-extremely-long-over-the-stock-cable-best-practices/6925 "2026-02-11T18:30:31Z")

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Hi Magic Leap team, I’m using Magic Leap Hub 3 (v3.0) to download recorded data from a Magic Leap 2 headset over USB-C (stock/original cable). The data is generated by our own application and consists of saved image fil…

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## [How to override Magic Leap 2 head tracking with external OptiTrack position data?](https://forum.magicleap.cloud/t/how-to-override-magic-leap-2-head-tracking-with-external-optitrack-position-data/6898)

<div class="topic-metadata">

**Author:** [@oliver.noll](https://forum.magicleap.cloud/u/oliver.noll)\
**Replies:** 2\
**Last updated:** [February 4, 2026, 8:15am UTC](https://forum.magicleap.cloud/t/how-to-override-magic-leap-2-head-tracking-with-external-optitrack-position-data/6898 "2026-02-04T08:15:19Z")

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Hi everyone, I’m trying to use an OptiTrack motion capture system to override the Magic Leap 2’s internal head tracking. The goal is to have the ML2 camera position/rotation controlled entirely by OptiTrack when tracki…

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## [Hologram Drift Issue When Tracking Object with Retroreflective Markers using Depth Camera (Raw data)](https://forum.magicleap.cloud/t/hologram-drift-issue-when-tracking-object-with-retroreflective-markers-using-depth-camera-raw-data/5618)

<div class="topic-metadata">

**Author:** [@alessandro.albanesi](https://forum.magicleap.cloud/u/alessandro.albanesi)\
**Replies:** 19\
**Last updated:** [February 3, 2026, 9:42pm UTC](https://forum.magicleap.cloud/t/hologram-drift-issue-when-tracking-object-with-retroreflective-markers-using-depth-camera-raw-data/5618 "2026-02-03T21:42:48Z")

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Good afternoon everyone, I am developing an application for Magic Leap 2 that tracks an object equipped with retroreflective markers and overlays its holographic counterpart on the real object in real-time. Unity Edito…

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## [Magic Leap 2 Withdrawal from EU market](https://forum.magicleap.cloud/t/magic-leap-2-withdrawal-from-eu-market/6727)

<div class="topic-metadata">

**Author:** [@Christian.B](https://forum.magicleap.cloud/u/Christian.B)\
**Replies:** 3\
**Last updated:** [February 2, 2026, 8:27pm UTC](https://forum.magicleap.cloud/t/magic-leap-2-withdrawal-from-eu-market/6727 "2026-02-02T20:27:23Z")

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Hi all, we currently got an message from our hardware distributor, that Magic Leap 2 devices are no longer available for sale in Europe and UK because of additional EU regulations. Maybe some others have more insight o…

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## [Magic Leap 2 No Longer for Sale in Japan?](https://forum.magicleap.cloud/t/magic-leap-2-no-longer-for-sale-in-japan/6888)

<div class="topic-metadata">

**Author:** [@huytn](https://forum.magicleap.cloud/u/huytn)\
**Replies:** 3\
**Last updated:** [February 2, 2026, 8:27pm UTC](https://forum.magicleap.cloud/t/magic-leap-2-no-longer-for-sale-in-japan/6888 "2026-02-02T20:27:16Z")

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Hi everyone, We recently received information from our hardware distributor that Magic Leap 2 devices are no longer available for sale in Japan due to a halt in production. We’ve also heard similar rumors elsewhere, so…

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## [Controller Disconnecting](https://forum.magicleap.cloud/t/controller-disconnecting/6842)

<div class="topic-metadata">

**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 3\
**Last updated:** [February 1, 2026, 10:32pm UTC](https://forum.magicleap.cloud/t/controller-disconnecting/6842 "2026-02-01T22:32:40Z")

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Okay, recently, the controller just always disconnects on it’s own. It appears connected, but doesn’t work! This is new. It wastes so much time. Often, I can shut the controller off and turn it back on and it will fix …

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## [Asset Bundle Loading Issue](https://forum.magicleap.cloud/t/asset-bundle-loading-issue/6874)

<div class="topic-metadata">

**Author:** [@brs\_kes](https://forum.magicleap.cloud/u/brs_kes)\
**Replies:** 5\
**Last updated:** [January 29, 2026, 6:33pm UTC](https://forum.magicleap.cloud/t/asset-bundle-loading-issue/6874 "2026-01-29T18:33:12Z")

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Unity Editor version: 6.3 LTS ML2 OS version:1.12.1 Unity SDK version:2.6.0 Host OS: (Windows/) Error messages from logs: No error log. Hi all, I was previously loading my asset bundles without any problem with tha…

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## [Unity Marker Tracking Delayed](https://forum.magicleap.cloud/t/unity-marker-tracking-delayed/6806)

<div class="topic-metadata">

**Author:** [@harperrhett](https://forum.magicleap.cloud/u/harperrhett)\
**Replies:** 2\
**Last updated:** [January 23, 2026, 7:05pm UTC](https://forum.magicleap.cloud/t/unity-marker-tracking-delayed/6806 "2026-01-23T19:05:39Z")

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Unity Editor version: 6000.3.0f1 ML2 OS version: 1.12.1 Unity SDK version: 2.6.0 Host OS: Windows Hello! This is somewhat of a feature request and an issue. My team is using an Aruco tag to track a moving object. The…

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## [Simultaneous acquisition of raw and depth streams](https://forum.magicleap.cloud/t/simultaneous-acquisition-of-raw-and-depth-streams/6726)

<div class="topic-metadata">

**Author:** [@bala](https://forum.magicleap.cloud/u/bala)\
**Replies:** 1\
**Last updated:** [January 21, 2026, 9:03pm UTC](https://forum.magicleap.cloud/t/simultaneous-acquisition-of-raw-and-depth-streams/6726 "2026-01-21T21:03:44Z")

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Unity Editor version: 2022.3.62f2 ML2 OS version:1.12.0 Host OS: MacOS Hi , I am working on a project that requires simultaneous access to both the raw IR stream and the depth stream on Magic Leap 2. I would like to …

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## [Recording background and virtual content](https://forum.magicleap.cloud/t/recording-background-and-virtual-content/6646)

<div class="topic-metadata">

**Author:** [@arnaud.candaele](https://forum.magicleap.cloud/u/arnaud.candaele)\
**Replies:** 4\
**Last updated:** [January 21, 2026, 1:29pm UTC](https://forum.magicleap.cloud/t/recording-background-and-virtual-content/6646 "2026-01-21T13:29:50Z")

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Unity Editor version: 6.2 ML2 OS version: 1.12.1 Unity SDK version: 2.6.0 Host OS: Windows Hello, If I record a video of my app, all the non-virtual background is black.I’m using the default URP. I have disabled HDR…

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## [Hand Tracking and Gesture Sensitivity on ML2 using MRTK3](https://forum.magicleap.cloud/t/hand-tracking-and-gesture-sensitivity-on-ml2-using-mrtk3/6812)

<div class="topic-metadata">

**Author:** [@jose.rocha](https://forum.magicleap.cloud/u/jose.rocha)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 5:20pm UTC](https://forum.magicleap.cloud/t/hand-tracking-and-gesture-sensitivity-on-ml2-using-mrtk3/6812 "2026-01-15T17:20:34Z")

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I am currently developing an app for Magic Leap 2 using MRTK3, and I am experiencing issues related to hand tracking sensitivity, specifically noticed when doing pinch (air tap) gestures. In my application, the hand ray…

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## [Capturing images in the same quality as the magic leap 2 camera application](https://forum.magicleap.cloud/t/capturing-images-in-the-same-quality-as-the-magic-leap-2-camera-application/6607)

<div class="topic-metadata">

**Author:** [@j.sletterink](https://forum.magicleap.cloud/u/j.sletterink)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 2:44pm UTC](https://forum.magicleap.cloud/t/capturing-images-in-the-same-quality-as-the-magic-leap-2-camera-application/6607 "2026-01-15T14:44:40Z")

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Unity Editor version: 6000.0.58 ML2 OS version: 1.12.1 Host OS: Windows In our company we are developing an mixed reality application. We want to capture high quality images and video’s within the application. We have…

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## [Magic Leap 2 (OpenXR/Unity): Selective (Per-Object) Segmented Dimming Support?](https://forum.magicleap.cloud/t/magic-leap-2-openxr-unity-selective-per-object-segmented-dimming-support/6737)

<div class="topic-metadata">

**Author:** [@JunsuSong](https://forum.magicleap.cloud/u/JunsuSong)\
**Replies:** 1\
**Last updated:** [January 5, 2026, 7:43pm UTC](https://forum.magicleap.cloud/t/magic-leap-2-openxr-unity-selective-per-object-segmented-dimming-support/6737 "2026-01-05T19:43:33Z")

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Unity Editor version: 2022.3.56f1 ML2 OS version: v1.12.0 Unity SDK version: 2.6.0 Host OS: Windows We’re developing a Magic Leap 2 experience in Unity, and we want to use Segmented Dimming selectively on specific ob…

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## [Set Magic Leap 2 OpenXR Runtime](https://forum.magicleap.cloud/t/set-magic-leap-2-openxr-runtime/6769)

<div class="topic-metadata">

**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 2\
**Last updated:** [January 5, 2026, 7:40pm UTC](https://forum.magicleap.cloud/t/set-magic-leap-2-openxr-runtime/6769 "2026-01-05T19:40:59Z")

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Where did the set Magic Leap OpenXR runtime option go?? Was in Hub2, but not in Hub 3? or am I missing it?

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## [USB-C Hub Compatibility for Simultaneous External Storage + Battery - Need Guidance](https://forum.magicleap.cloud/t/usb-c-hub-compatibility-for-simultaneous-external-storage-battery-need-guidance/6807)

<div class="topic-metadata">

**Author:** [@k11](https://forum.magicleap.cloud/u/k11)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 7:33pm UTC](https://forum.magicleap.cloud/t/usb-c-hub-compatibility-for-simultaneous-external-storage-battery-need-guidance/6807 "2026-01-05T19:33:49Z")

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ML2 OS version: 1.12.0 Use case: We’re deploying ML2 headsets for extended (6-8 hour) data collection sessions and need to simultaneously connect: External battery pack to extend battery life Samsung T7 SSD (4TB) …

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## [Remote Rendering has been deprecated?](https://forum.magicleap.cloud/t/remote-rendering-has-been-deprecated/5108)

<div class="topic-metadata">

**Author:** [@pon](https://forum.magicleap.cloud/u/pon)\
**Replies:** 13\
**Last updated:** [January 3, 2026, 5:09pm UTC](https://forum.magicleap.cloud/t/remote-rendering-has-been-deprecated/5108 "2026-01-03T17:09:55Z")

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We tried to fire up a headset and couldn’t get Remote Rendering to start. When we went online, we say this: What does this mean? Remote Rendering won’t work on headsets? We use Remote Rendering on all our projects…

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## [Unreal Engine 5.6 Segmented Dimmer Fix! (Finally!)](https://forum.magicleap.cloud/t/unreal-engine-5-6-segmented-dimmer-fix-finally/6774)

<div class="topic-metadata">

**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 0\
**Last updated:** [December 28, 2025, 7:43am UTC](https://forum.magicleap.cloud/t/unreal-engine-5-6-segmented-dimmer-fix-finally/6774 "2025-12-28T07:43:13Z")

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Magic Leap SDK version:1.18 Unreal Engine version: 5.6.1 ML2 OS version: 1.12.1 Okay, more than a year later, now with the help of almighty Vibe Coding, I have managed to crack segmented dimming on Unreal Engine stand…

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## [Exclusive Rendering in Secondary View?](https://forum.magicleap.cloud/t/exclusive-rendering-in-secondary-view/6733)

<div class="topic-metadata">

**Author:** [@zhhqu0305](https://forum.magicleap.cloud/u/zhhqu0305)\
**Replies:** 0\
**Last updated:** [December 17, 2025, 6:56pm UTC](https://forum.magicleap.cloud/t/exclusive-rendering-in-secondary-view/6733 "2025-12-17T18:56:10Z")

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Unity Editor version: 6000.2.10f1 ML2 OS version: 1.12.0 Unity SDK version: 2.6.0 Host OS: Windows Hi, This is kind of a follow-up for this post made a while back. Our goal is still to capture where the eye gaze lan…

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## [Configuring Two Low-Latency Camera Streams (CV + Mixed Reality Capture) on Magic Leap in Unity](https://forum.magicleap.cloud/t/configuring-two-low-latency-camera-streams-cv-mixed-reality-capture-on-magic-leap-in-unity/6693)

<div class="topic-metadata">

**Author:** [@Lagio](https://forum.magicleap.cloud/u/Lagio)\
**Replies:** 3\
**Last updated:** [December 17, 2025, 6:47pm UTC](https://forum.magicleap.cloud/t/configuring-two-low-latency-camera-streams-cv-mixed-reality-capture-on-magic-leap-in-unity/6693 "2025-12-17T18:47:45Z")

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Unity Editor version: 6.2 Hi everyone, I’m currently working on Magic Leap and I’m trying to set up two independent camera streams: A low-latency camera feed for computer-vision tasks A Mixed Reality Capture (MRC…

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## [Capturing all world camera streams at max framerate](https://forum.magicleap.cloud/t/capturing-all-world-camera-streams-at-max-framerate/6692)

<div class="topic-metadata">

**Author:** [@coalbudgie](https://forum.magicleap.cloud/u/coalbudgie)\
**Replies:** 1\
**Last updated:** [December 17, 2025, 6:30pm UTC](https://forum.magicleap.cloud/t/capturing-all-world-camera-streams-at-max-framerate/6692 "2025-12-17T18:30:38Z")

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When I’m trying to access the world camera streams from the PixelSensor API, it seems the max I can get from all three at once is around 20hz on average. I understand that the left world camera is also special. Is this 2…

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## [There is a significant offset between the holographic image and the object.](https://forum.magicleap.cloud/t/there-is-a-significant-offset-between-the-holographic-image-and-the-object/6695)

<div class="topic-metadata">

**Author:** [@738904555](https://forum.magicleap.cloud/u/738904555)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 4:42pm UTC](https://forum.magicleap.cloud/t/there-is-a-significant-offset-between-the-holographic-image-and-the-object/6695 "2025-12-16T16:42:11Z")

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ML2 OS: 1.12.1 ML2 Unity SDK: 2.6.0 We are using mesh data obtained from the interface below to display the holographic image, but there is a positional offset compared to the actual object. Could you please advise on …

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## [Magic Leap 2 - Image Target Misalignment Issue with Vuforia & Unity6](https://forum.magicleap.cloud/t/magic-leap-2-image-target-misalignment-issue-with-vuforia-unity6/5274)

<div class="topic-metadata">

**Author:** [@shumancheng0119](https://forum.magicleap.cloud/u/shumancheng0119)\
**Replies:** 2\
**Last updated:** [December 8, 2025, 4:53pm UTC](https://forum.magicleap.cloud/t/magic-leap-2-image-target-misalignment-issue-with-vuforia-unity6/5274 "2025-12-08T16:53:47Z")

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Environment: Unity Editor Version: 6000.0.037f1 Magic Leap SDK Version: 2.6.0 Magic Leap MRTK3 Version: 1.4.0 OpenXR Plugin Version: 1.14 Vuforia Engine AR Version: 10.27.3 Issue Description: I am developing an AR ap…

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## [CV mapping with Depth Camera](https://forum.magicleap.cloud/t/cv-mapping-with-depth-camera/5198)

<div class="topic-metadata">

**Author:** [@psyje6](https://forum.magicleap.cloud/u/psyje6)\
**Replies:** 14\
**Last updated:** [December 4, 2025, 4:22pm UTC](https://forum.magicleap.cloud/t/cv-mapping-with-depth-camera/5198 "2025-12-04T16:22:30Z")

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Unity Editor version : 2022.3.42f1 ML2 OS version : 1.8.0 Unity SDK version : 2.5.0 Host OS : MacOS Hi, I am working on a project where I would like to use the 2D coordinates from my object detection model and conver…

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## [The controller started playing system sound when the trigger was pressed](https://forum.magicleap.cloud/t/the-controller-started-playing-system-sound-when-the-trigger-was-pressed/6636)

<div class="topic-metadata">

**Author:** [@kirill\_levchenko](https://forum.magicleap.cloud/u/kirill_levchenko)\
**Replies:** 1\
**Last updated:** [December 2, 2025, 5:59pm UTC](https://forum.magicleap.cloud/t/the-controller-started-playing-system-sound-when-the-trigger-was-pressed/6636 "2025-12-02T17:59:44Z")

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The controller started playing system sound when the trigger was pressed. It is completely identical to what is heard on the recording in this discussion: Binding Haptic action gives "XR\_ERROR\_PATH\_UNSUPPORTED" - #7 by …

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## [Multi-windows on integrated browser](https://forum.magicleap.cloud/t/multi-windows-on-integrated-browser/6656)

<div class="topic-metadata">

**Author:** [@MatteoFifth](https://forum.magicleap.cloud/u/MatteoFifth)\
**Replies:** 1\
**Last updated:** [December 2, 2025, 5:54pm UTC](https://forum.magicleap.cloud/t/multi-windows-on-integrated-browser/6656 "2025-12-02T17:54:57Z")

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What about the ability to load multiple windows in the browser? This will be a huge opportunity to showcase that not only AVP does this. And it will be very helpful for creating “control-room” style scenarios. Can we ex…

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## [Incredibly Long Build Times](https://forum.magicleap.cloud/t/incredibly-long-build-times/6660)

<div class="topic-metadata">

**Author:** [@harperrhett](https://forum.magicleap.cloud/u/harperrhett)\
**Replies:** 1\
**Last updated:** [December 2, 2025, 12:01am UTC](https://forum.magicleap.cloud/t/incredibly-long-build-times/6660 "2025-12-02T00:01:49Z")

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Unity Editor version: 6000.0.59f2 ML2 OS version: 1.12.0 Unity SDK version: 2.6.0 Host OS: Windows I am experiencing build times of 10-30 minutes, where the build process stalls on compiling cpp for libil2cpp. Usuall…

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## [Requirement of the marker specification for smooth and accurate tracking](https://forum.magicleap.cloud/t/requirement-of-the-marker-specification-for-smooth-and-accurate-tracking/6588)

<div class="topic-metadata">

**Author:** [@acharya](https://forum.magicleap.cloud/u/acharya)\
**Replies:** 1\
**Last updated:** [November 25, 2025, 6:24pm UTC](https://forum.magicleap.cloud/t/requirement-of-the-marker-specification-for-smooth-and-accurate-tracking/6588 "2025-11-25T18:24:56Z")

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Hello Community Members, I have developed an application for marker tracking. After successful tracking, a 3D model overlays based on the position of the marker. I have been using a 10 cm ARUCO marker (5x5 (50, 100, 25…

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## [Make a Unity app restart itself](https://forum.magicleap.cloud/t/make-a-unity-app-restart-itself/6605)

<div class="topic-metadata">

**Author:** [@localjoost](https://forum.magicleap.cloud/u/localjoost)\
**Replies:** 1\
**Last updated:** [November 25, 2025, 6:22pm UTC](https://forum.magicleap.cloud/t/make-a-unity-app-restart-itself/6605 "2025-11-25T18:22:25Z")

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Hi, Is it possible to make an app on Magic Leap 2 restart itself? I have tried a lot of suggestion I found on the web and sparred a lot with some LLMs, up to complex Java bridges using intents, services, and whatnot, bu…

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## [MLDepthCamera in Unity 6.2](https://forum.magicleap.cloud/t/mldepthcamera-in-unity-6-2/6608)

<div class="topic-metadata">

**Author:** [@raimund.leitner](https://forum.magicleap.cloud/u/raimund.leitner)\
**Replies:** 3\
**Last updated:** [November 25, 2025, 6:20pm UTC](https://forum.magicleap.cloud/t/mldepthcamera-in-unity-6-2/6608 "2025-11-25T18:20:42Z")

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Is the ML2 ToF depth camera still available via the MLDepthCamera object in Unity 6.2. In the 1.7.0 MagicLeap Examples there is a DepthCamera Scene included that renders the depth data on a surface, however when buildin…

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