# Unreal Engine

**URL:** https://forum.magicleap.cloud/c/unreal-engine/276.md

[Latest](https://forum.magicleap.cloud/latest.md) · [Categories](https://forum.magicleap.cloud/categories.md) · [Tags](https://forum.magicleap.cloud/tags.md)

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## [About the Unreal Engine category](https://forum.magicleap.cloud/t/about-the-unreal-engine-category/3162)

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**Author:** [@kbabilinski](https://forum.magicleap.cloud/u/kbabilinski)\
**Replies:** 0\
**Last updated:** [February 9, 2024, 7:01pm UTC](https://forum.magicleap.cloud/t/about-the-unreal-engine-category/3162 "2024-02-09T19:01:24Z")

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Questions regarding developing with the Unreal Engine and Magic Leap 2. See our template Topic for information on an effective inquiry.

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## [Set Magic Leap 2 OpenXR Runtime](https://forum.magicleap.cloud/t/set-magic-leap-2-openxr-runtime/6769)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 2\
**Last updated:** [January 5, 2026, 7:40pm UTC](https://forum.magicleap.cloud/t/set-magic-leap-2-openxr-runtime/6769 "2026-01-05T19:40:59Z")

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Where did the set Magic Leap OpenXR runtime option go?? Was in Hub2, but not in Hub 3? or am I missing it?

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## [Unreal Engine 5.6 Segmented Dimmer Fix! (Finally!)](https://forum.magicleap.cloud/t/unreal-engine-5-6-segmented-dimmer-fix-finally/6774)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 0\
**Last updated:** [December 28, 2025, 7:43am UTC](https://forum.magicleap.cloud/t/unreal-engine-5-6-segmented-dimmer-fix-finally/6774 "2025-12-28T07:43:13Z")

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Magic Leap SDK version:1.18 Unreal Engine version: 5.6.1 ML2 OS version: 1.12.1 Okay, more than a year later, now with the help of almighty Vibe Coding, I have managed to crack segmented dimming on Unreal Engine stand…

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## [Marker Tracking in Unreal Engine returns Camera Origin](https://forum.magicleap.cloud/t/marker-tracking-in-unreal-engine-returns-camera-origin/6422)

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**Author:** [@mto\_ar](https://forum.magicleap.cloud/u/mto_ar)\
**Replies:** 1\
**Last updated:** [October 8, 2025, 8:51pm UTC](https://forum.magicleap.cloud/t/marker-tracking-in-unreal-engine-returns-camera-origin/6422 "2025-10-08T20:51:56Z")

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Magic Leap SDK version: 1.8 Unreal Engine version: 5.4.4 ML2 OS version: 1.12 Marker tracking now only returns camera origin position when scanning qr codes. Set up the same as the Unreal engine marker tracking guide. …

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## [Unreal 5.6 support / next update?](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 4\
**Last updated:** [August 28, 2025, 11:20pm UTC](https://forum.magicleap.cloud/t/unreal-5-6-support-next-update/6164 "2025-08-28T23:20:01Z")

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Any updates on the segmented dimmer fix? Is there yet any timeline expectations we can have regarding the next Unreal update? Thank you, -Brandon

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## [Change Segemented Dimmer blend mode in Unreal?](https://forum.magicleap.cloud/t/change-segemented-dimmer-blend-mode-in-unreal/5643)

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**Author:** [@pon](https://forum.magicleap.cloud/u/pon)\
**Replies:** 3\
**Last updated:** [May 5, 2025, 6:39pm UTC](https://forum.magicleap.cloud/t/change-segemented-dimmer-blend-mode-in-unreal/5643 "2025-05-05T18:39:40Z")

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When I steam using the Hub, a big black box covers most of the screen. I found this post which I think is the same issue but the fix is for Unity. How do I set the blend mode to alpha in Unreal? Thanks.

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## [Marker Tracking works in the editor but not in packaged application](https://forum.magicleap.cloud/t/marker-tracking-works-in-the-editor-but-not-in-packaged-application/5634)

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**Author:** [@pon](https://forum.magicleap.cloud/u/pon)\
**Replies:** 8\
**Last updated:** [May 5, 2025, 6:39pm UTC](https://forum.magicleap.cloud/t/marker-tracking-works-in-the-editor-but-not-in-packaged-application/5634 "2025-05-05T18:39:10Z")

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Unreal version 5.5. ML2 OS 1.11. I have the ML UE plugin v1.8.0 installed, with Magic Leap OpenXR, Magic Leap Marker Tracking, and Magic Leap Controller plugins activated. I have marker tracking working in the UE Edit…

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## [Magic Leap 2 Standalone Segmented Dimmer Fix - Unreal Engine 5.6](https://forum.magicleap.cloud/t/magic-leap-2-standalone-segmented-dimmer-fix-unreal-engine-5-6/5598)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 0\
**Last updated:** [April 24, 2025, 12:44am UTC](https://forum.magicleap.cloud/t/magic-leap-2-standalone-segmented-dimmer-fix-unreal-engine-5-6/5598 "2025-04-24T00:44:59Z")

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I have been keeping tabs on the segmented dimmer inverted error on Standalone ML2 apps made in Unreal and have posted here and the Unreal forums several times. This was my last post, which the ML team confirmed the erro…

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## [Remote rendering without sound](https://forum.magicleap.cloud/t/remote-rendering-without-sound/5365)

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**Author:** [@Ximo](https://forum.magicleap.cloud/u/Ximo)\
**Replies:** 2\
**Last updated:** [April 14, 2025, 8:57am UTC](https://forum.magicleap.cloud/t/remote-rendering-without-sound/5365 "2025-04-14T08:57:12Z")

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Give us as much detail as possible regarding the issue you’re experiencing: Magic Leap SDK version:1.9 Unreal Engine version: 5.4 ML2 OS version:1.5 When using remote rendering, there is sound on the local computer(E…

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## [Updates on UE Standalone Segmented Dimmer?](https://forum.magicleap.cloud/t/updates-on-ue-standalone-segmented-dimmer/5070)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 2\
**Last updated:** [January 24, 2025, 7:41pm UTC](https://forum.magicleap.cloud/t/updates-on-ue-standalone-segmented-dimmer/5070 "2025-01-24T19:41:41Z")

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Hey Magic Leap team, I understand there is an error on Unreal's side making the segmented dimmer not work on standalone UE app for the ML2. I am wondering if there has been any updates or a fix for this yet. Thank you…

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## [Getting XR\_ERROR\_HANDLE\_INVALID error when tracking](https://forum.magicleap.cloud/t/getting-xr-error-handle-invalid-error-when-tracking/4859)

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**Author:** [@pon](https://forum.magicleap.cloud/u/pon)\
**Replies:** 14\
**Last updated:** [January 17, 2025, 6:21pm UTC](https://forum.magicleap.cloud/t/getting-xr-error-handle-invalid-error-when-tracking/4859 "2025-01-17T18:21:30Z")

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Magic Leap Remote Rendering 1.16.92 Unreal Plugin 1.8 UE 5.4.4 ML2 OS 1.110 This is a follow up to this thread, which is closed. Hi. I'm trying to track Aruco markers. I have it working and can get the headset to …

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## [ML2 MarkerTracking UE5.4](https://forum.magicleap.cloud/t/ml2-markertracking-ue5-4/4831)

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**Author:** [@anthony.deshais](https://forum.magicleap.cloud/u/anthony.deshais)\
**Replies:** 2\
**Last updated:** [December 22, 2024, 5:06pm UTC](https://forum.magicleap.cloud/t/ml2-markertracking-ue5-4/4831 "2024-12-22T17:06:03Z")

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Magic Leap SDK version : 1.11.0 Unreal Engine version : UE5.4 release ml2 ML2 OS version : 1.11.0 Hi, I try to use ML2 Marker tracking in UE : Marker Tracking | MagicLeap Developer Documentation I create a new bluep…

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## [Magic Leap Unreal Github Repository Missing](https://forum.magicleap.cloud/t/magic-leap-unreal-github-repository-missing/4713)

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**Author:** [@marrsshhian](https://forum.magicleap.cloud/u/marrsshhian)\
**Replies:** 1\
**Last updated:** [December 3, 2024, 6:21pm UTC](https://forum.magicleap.cloud/t/magic-leap-unreal-github-repository-missing/4713 "2024-12-03T18:21:48Z")

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When trying to follow the getting started guide for Unreal Engine I cant find the Magic Leap GitHub repository. When checking the GitHub page and following the given URL it says the repository does not exist, and that th…

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## [Unreal 5.4.4 Fork Deployment issues](https://forum.magicleap.cloud/t/unreal-5-4-4-fork-deployment-issues/4322)

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**Author:** [@jdeboer](https://forum.magicleap.cloud/u/jdeboer)\
**Replies:** 5\
**Last updated:** [October 1, 2024, 5:52pm UTC](https://forum.magicleap.cloud/t/unreal-5-4-4-fork-deployment-issues/4322 "2024-10-01T17:52:40Z")

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Magic Leap SDK version: 1.9.0 (plugin: 1.6.0) Unreal Engine version: 5.4.4 from Source ML2 OS version: 1.9.0 MSVC v143 - VS 2022 C++ x64/x86 build tools (14.38-17.8) I'm unable to deploy to the device. The project c…

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## [Workflow suggestions on Ar Alignment Proj](https://forum.magicleap.cloud/t/workflow-suggestions-on-ar-alignment-proj/4197)

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**Author:** [@philippe.g.collat](https://forum.magicleap.cloud/u/philippe.g.collat)\
**Replies:** 27\
**Last updated:** [September 25, 2024, 11:35pm UTC](https://forum.magicleap.cloud/t/workflow-suggestions-on-ar-alignment-proj/4197 "2024-09-25T23:35:31Z")

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We are working on a project using UE 5.4 (commercial release, Remote Rendering only) and ML2. We want to take cad models and Align them to their Large real world counter parts using UE blueprints. Due to sensitive data…

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## [UE5.4 Remote Rendering bugs](https://forum.magicleap.cloud/t/ue5-4-remote-rendering-bugs/4242)

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**Author:** [@rob42lou](https://forum.magicleap.cloud/u/rob42lou)\
**Replies:** 2\
**Last updated:** [September 18, 2024, 3:23pm UTC](https://forum.magicleap.cloud/t/ue5-4-remote-rendering-bugs/4242 "2024-09-18T15:23:50Z")

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When using the Remote Rendering feature along with UE5.4.4 there is a weird periodic rendering bug in the headset. It'll show what appears to be a couple stretched vertices in various meshes. On rare occasion it'll look …

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## [Spatial Anchors not working in Unreal Engine Examples project](https://forum.magicleap.cloud/t/spatial-anchors-not-working-in-unreal-engine-examples-project/4199)

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**Author:** [@AlexisEspejel](https://forum.magicleap.cloud/u/AlexisEspejel)\
**Replies:** 5\
**Last updated:** [September 17, 2024, 7:22pm UTC](https://forum.magicleap.cloud/t/spatial-anchors-not-working-in-unreal-engine-examples-project/4199 "2024-09-17T19:22:21Z")

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Hi, I am trying to run the example for Spatial Anchors in Unreal Engine but it isn't working, I am following what I believe is the proper procedure in the example to add a spatial anchor or to try to query them but I'm n…

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## [5.4.3 Profiling Help - App Runs Very Slow compared to other devices](https://forum.magicleap.cloud/t/5-4-3-profiling-help-app-runs-very-slow-compared-to-other-devices/4204)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 1\
**Last updated:** [September 11, 2024, 3:31pm UTC](https://forum.magicleap.cloud/t/5-4-3-profiling-help-app-runs-very-slow-compared-to-other-devices/4204 "2024-09-11T15:31:52Z")

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Hello, Team ML! It is time! I am upgrading my flagship app Virtuoso to ML5.4.3 UE Branch and working toward a standalone application. After lots of messing around, I have gotten it to build and run, but it lags very ha…

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## [Questions Regarding Magic Leap 2 and Unreal SDK](https://forum.magicleap.cloud/t/questions-regarding-magic-leap-2-and-unreal-sdk/3863)

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**Author:** [@mhakkis](https://forum.magicleap.cloud/u/mhakkis)\
**Replies:** 3\
**Last updated:** [August 1, 2024, 9:27pm UTC](https://forum.magicleap.cloud/t/questions-regarding-magic-leap-2-and-unreal-sdk/3863 "2024-08-01T21:27:59Z")

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I have a couple of questions regarding the Magic Leap 2 Unreal 2 SDK. I have built Unreal from the source code (version 5.4.2), and I am using Unreal SDK 1.5 ("Release 1.5.0 is set up to work with the 5.4-release-ml2 br…

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## [Missing Modules for MagicLeapOpenXR/Editor](https://forum.magicleap.cloud/t/missing-modules-for-magicleapopenxr-editor/3716)

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**Author:** [@evan.sisson](https://forum.magicleap.cloud/u/evan.sisson)\
**Replies:** 4\
**Last updated:** [July 30, 2024, 8:38pm UTC](https://forum.magicleap.cloud/t/missing-modules-for-magicleapopenxr-editor/3716 "2024-07-30T20:38:04Z")

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I have followed the directions on Unreal \> Getting Started as closely as possible. I've done three attempts so far including one where I did a factory reset of the PC and installed only the software mentioned in the tuto…

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## [Download the Unreal Engine source code - Missing](https://forum.magicleap.cloud/t/download-the-unreal-engine-source-code-missing/3801)

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**Author:** [@bill.e.holtz](https://forum.magicleap.cloud/u/bill.e.holtz)\
**Replies:** 6\
**Last updated:** [July 22, 2024, 4:45pm UTC](https://forum.magicleap.cloud/t/download-the-unreal-engine-source-code-missing/3801 "2024-07-22T16:45:03Z")

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While following the getting started guide, I can’t seem to find the MagicLeapUnreal git repo…from the guide below: Download the Unreal Engine source code​ To download the version of the Unreal Engine source code for th…

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## [How to use Bumper buttons in Unreal Engine development](https://forum.magicleap.cloud/t/how-to-use-bumper-buttons-in-unreal-engine-development/3737)

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**Author:** [@sentomo](https://forum.magicleap.cloud/u/sentomo)\
**Replies:** 1\
**Last updated:** [July 8, 2024, 3:31pm UTC](https://forum.magicleap.cloud/t/how-to-use-bumper-buttons-in-unreal-engine-development/3737 "2024-07-08T15:31:33Z")

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I tried running the VR template project on Magic Leap 2 while following the link below. In the VR template project, there is logic to shoot a gun, so I want to treat the Bumper Button as an input in Content/VRTemplate…

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## [UE 5.3, Can't Find 'MagicLeapController'](https://forum.magicleap.cloud/t/ue-5-3-cant-find-magicleapcontroller/3636)

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**Author:** [@benjamin.poynter](https://forum.magicleap.cloud/u/benjamin.poynter)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 6:29pm UTC](https://forum.magicleap.cloud/t/ue-5-3-cant-find-magicleapcontroller/3636 "2024-06-19T18:29:41Z")

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Hello All. I have followed the Magic Leap start-up guide from the base (new source engine 5.3, successful fork and build, etc.) and am just at the point where I've successfully built an .apk for ML2 and launched on devic…

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## [UE5 Segmented Dimming on Standalone ML 5.3.2 - Any Updates?](https://forum.magicleap.cloud/t/ue5-segmented-dimming-on-standalone-ml-5-3-2-any-updates/3519)

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**Author:** [@VirtuosoCEO](https://forum.magicleap.cloud/u/VirtuosoCEO)\
**Replies:** 1\
**Last updated:** [May 22, 2024, 4:48am UTC](https://forum.magicleap.cloud/t/ue5-segmented-dimming-on-standalone-ml-5-3-2-any-updates/3519 "2024-05-22T04:48:41Z")

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Hello! I am posting again to ask if there has been any progress on standalone Unreal segmented dimming? This is my previous post, all of the info, project, engine, etc remains the same. Essentially awaiting for this …

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## [Flicker issue during remote rendering](https://forum.magicleap.cloud/t/flicker-issue-during-remote-rendering/3518)

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**Author:** [@yuna.seo](https://forum.magicleap.cloud/u/yuna.seo)\
**Replies:** 4\
**Last updated:** [May 16, 2024, 6:02pm UTC](https://forum.magicleap.cloud/t/flicker-issue-during-remote-rendering/3518 "2024-05-16T18:02:15Z")

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Give us as much detail as possible regarding the issue you're experiencing: Magic Leap SDK version: 1.6.0 Unreal Engine version: 5.3 ML2 OS version: 1.6.0 Error messages from logs (syntax-highlighting is supported vi…

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## [\[BUG\] UE5 Gaze Tracking cuts off screen](https://forum.magicleap.cloud/t/bug-ue5-gaze-tracking-cuts-off-screen/3140)

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**Author:** [@rob42lou](https://forum.magicleap.cloud/u/rob42lou)\
**Replies:** 10\
**Last updated:** [May 4, 2024, 3:32pm UTC](https://forum.magicleap.cloud/t/bug-ue5-gaze-tracking-cuts-off-screen/3140 "2024-05-04T15:32:09Z")

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When I use the "GetGazeData" blueprint node in EventTick on my pawn (and nothing else) the bottom half of my vision/screen is cut off more often than not. No geometry or anything.

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## [Issue with Transparent Occluding Materials Recording as Black in Magic Leap Remote Rendering](https://forum.magicleap.cloud/t/issue-with-transparent-occluding-materials-recording-as-black-in-magic-leap-remote-rendering/3490)

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**Author:** [@yuna.seo](https://forum.magicleap.cloud/u/yuna.seo)\
**Replies:** 3\
**Last updated:** [May 4, 2024, 1:50am UTC](https://forum.magicleap.cloud/t/issue-with-transparent-occluding-materials-recording-as-black-in-magic-leap-remote-rendering/3490 "2024-05-04T01:50:21Z")

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Give us as much detail as possible regarding the issue you're experiencing: Magic Leap SDK version: 1.6.0 Unreal Engine version: UE5.3 ML2 OS version: 1.6.0 I've been working with remote rendering on Magic Leap2 to a…

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## [Best UE lighting/rendering options?](https://forum.magicleap.cloud/t/best-ue-lighting-rendering-options/3306)

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**Author:** [@rob42lou](https://forum.magicleap.cloud/u/rob42lou)\
**Replies:** 10\
**Last updated:** [April 11, 2024, 1:41pm UTC](https://forum.magicleap.cloud/t/best-ue-lighting-rendering-options/3306 "2024-04-11T13:41:01Z")

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Hi, I was wondering what the best lighting and rendering settings are for Unreal development. Any suggestions would be great!

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## [Issue Building Unreal Engine with Magic Leap Plugin](https://forum.magicleap.cloud/t/issue-building-unreal-engine-with-magic-leap-plugin/3272)

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**Author:** [@nicklevergne](https://forum.magicleap.cloud/u/nicklevergne)\
**Replies:** 1\
**Last updated:** [March 13, 2024, 7:27pm UTC](https://forum.magicleap.cloud/t/issue-building-unreal-engine-with-magic-leap-plugin/3272 "2024-03-13T19:27:54Z")

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Give us as much detail as possible regarding the issue you're experiencing: The Unreal Engine source code does not compile with the Magic Leap 2 plugin for Unreal in the /Engine/Plugins/Runtime folder. I get numerous C2…

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## [Issues with Eye Tracking Line Trace in Unreal Engine 5.3 on ML2](https://forum.magicleap.cloud/t/issues-with-eye-tracking-line-trace-in-unreal-engine-5-3-on-ml2/3267)

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**Author:** [@yuna.seo](https://forum.magicleap.cloud/u/yuna.seo)\
**Replies:** 3\
**Last updated:** [March 13, 2024, 2:03pm UTC](https://forum.magicleap.cloud/t/issues-with-eye-tracking-line-trace-in-unreal-engine-5-3-on-ml2/3267 "2024-03-13T14:03:12Z")

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Give us as much detail as possible regarding the issue you're experiencing: Magic Leap SDK version: 1.5.0 Unreal Engine version: 5.3 ML2 OS version: 1.5.0 Error messages from logs (syntax-highlighting is supported vi…

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